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Territory Control

Territory Control


Influence Race

Push Influence

Complete PvP missions and capture towers to push influence and put the territory into conflict.


Faction Control Points

Modifies the amount of Influence earned and provide a continuous flow of influence for the controlling faction.


Declare War

Qualifying companies will be able to declare war at the end of every Influence Race.


Earn Rewards

Participating players will earn rewards. Bonus war cache for defenders winning the war.


Invasion

Waves

The corrupted enemies will attack the fort in waves, with each successive wave becoming stronger.


Win Condition

The corrupted army will try to knock down the gates and take a control point within the fort. If players successfully defend the claim point from invasion, they will win.


Respawning

As the war goes on, there will be longer and longer Respawn waves. When soldiers are killed, they will respawn in the next Respawn wave.


Battle Tokens

Players earn Battle Tokens by damaging their enemies. Use Battle Tokens to purchase various items from Armory.


Territory Ownership

Companies can own and manage territories in Aeternum. When a Company owns a territory, they earn a percentage of the fees paid by other players in Aeternum in return for managing their territory. Companies fight for territories by participating in an Influence Race and going to War.

Earn enough Influence during an Influence Race by completing PvP Missions for an opportunity to declare War if your faction wins. You can declare war from the map. Influence Races are scheduled in various territories daily. Once a War is declared, it will be scheduled the next day according to the defending company’s Siege window.

When your Company wins a War, you will own the territory. Manage the territory by starting Town Projects in the territory’s Town Hall that give Lifestyle Buffs and upgrade the Settlement and Fort.


Town Project Boards

Town Project Board

Town Project Icon Town Project Boards are always located outside of the settlement’s Town Hall and display missions that contribute towards an active Town Project. When enough contribution has been made, the project succeeds and buffs the territory.

Projects can result in:

  • Upgrading the settlement’s Crafting and Refining stations
  • Upgrading the local Fort’s defenses
  • Temporary Combat, Crafting, or Gathering buffs

exclamation_white Lifestyle Buffs are chosen by the territory’s governing Company. Take advantage of active buffs by owning a house there.

The project quests can vary from combat to exploration to crafting. They refresh every 30 minutes, so there’s plenty of opportunities for you to participate. For your reward, you’ll receive experience, coin, and increase your Territory Standing.


War

Control Points

Attackers must take all 3 control points before the gates can be damaged. Once they are taken, the control points grant access to Armory and attackers may respawn there.


Win Condition

Once all 3 control points are taken, attackers can try to knock down gates and take the control point in the fort. If attackers succeed they will win the war; if attackers fail to claim it, defenders will win the war.


Respawning

As the war goes on, there will be longer and longer Respawn waves. When soldiers are killed, they will respawn in the next Respawn wave.


Battle Tokens

Players earn Battle Tokens by damaging their enemies. Use Battle Tokens to purchase various items from Armory.