Music
Music is a rhythm-action Trade Skill that allows players to perform songs throughout Aeternum. Performances can be played solo or with a group, reward Music XP, and provide useful long-duration buffs when completed successfully.
Instruments
Five instrument types form the Music system:
- Guitar
- Mandolin
- Upright Bass
- Drums
- Azoth Flute
Starter instruments can be obtained through Music-related content, while better instruments can be crafted through Furnishing. Instruments can also carry Music-specific perks that affect performance and progression.
Songs and Song Pages
Songs are learned by collecting and salvaging song pages found throughout Aeternum. A song may include parts for one or more instruments, allowing players to perform alone or assemble a group of up to five musicians.
Performance quality depends on correctly completing the rhythm sequence. Better performances award more Trade Skill XP and improve the strength or duration of the resulting buff.
Music Buffs
Music progression unlocks several useful buff families:
| Buff | Primary Benefit |
|---|---|
| Decidedly Dexterous | Gathering Speed |
| Territorial Triumph | Territory Standing gain |
| All Together Now | Shared group character XP |
| Song in Your Step | Encumbrance-related benefit |
| Fortune’s Favor | Gathering Yield |
| Luck’s Labor | Gathering Luck |
These buffs make Music especially valuable to players working on Gathering routes or other long-duration activities.
Progression
Music can be leveled independently like other Trade Skills. XP is awarded through performances, with accuracy, performance quality, relevant perks, and group size contributing to progression.
Music therefore serves two purposes at once: it is a collectible rhythm minigame built around songs and instruments, and a practical support skill capable of improving several other forms of progression.